AI Insights · Timothy · July 2021
Top 5 First Person Games on Unified Platform in Ecuador Q2 2021
In Q2 2021, the top 5 first-person games in Ecuador saw varied performance in weekly downloads, revenue, and active users, reflecting diverse engagement levels.
During the second quarter of 2021, the top 5 first-person games on a unified platform in Ecuador demonstrated diverse performance trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the gaming market in Ecuador.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue fluctuate, peaking at approximately $18K in early April before declining to around $10K in early June, and then recovering to $17K by the end of June. Weekly downloads for the game showed a downward trend, starting at 11.9K at the end of March and dropping to around 8.5K by late June. The game maintained a steady number of weekly active users, beginning at around 157K and ending the quarter at around 145K.
Minecraft by Mojang exhibited relatively stable weekly revenue, ranging between $2.2K and $2.6K throughout the quarter. Weekly downloads remained low, fluctuating between 150 and 220. The game’s weekly active users hovered around 18K, showing minimal variation over the period.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. experienced a downward trend in weekly revenue, starting at $716 and declining to $301 by the end of June. Weekly downloads varied significantly, peaking at 2.2K in late May. The game’s weekly active users started at 6K and showed an upward trend to a peak of 7.6K at the end of May, before dropping to around 6.1K by the end of June.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a mixed performance in weekly revenue, starting at $674 and varying between $294 and $477 throughout the quarter. Weekly downloads showed a general decline from 15.9K in late April to 8.1K by the end of June. The game’s weekly active users also decreased, starting at 91.7K and dropping to 71.1K by the end of the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw its weekly revenue peak at $586 in early April before declining to $60 by the end of June. Weekly downloads showed a downward trend, starting at 2.1K at the end of March and falling to 908 by late June. The game’s weekly active users also decreased from 3K to around 1.8K over the same period.
For more detailed insights into the performance of these top first-person games, visit Sensor Tower.